- aholbrook: Andrew Andrew Holbrook
- aholbrook: aholbrook aholbrook
This course introduces students to the rigorous field of interactive simulation and gaming. Students learn about the major components of modern simulations and games from both a design perspective and a technical perspective. Topics covered include: fundamentals of simulation / gaming, user interface design, human computer interaction, input/output paradigms, and an overview of simulation/game design process. Lab activities are designed to foster critical thinking and problem solving skills through the development of an understanding of the development process as well as interactive programming techniques through the creation of working interactive programs in a high-level programming language.- jwitherell: Jason's Jason's 2nd Test
- jwitherell: Jason Witherell
This course introduces students to the rigorous field of interactive simulation and gaming. Students learn about the major components of modern simulations and games from both a design perspective and a technical perspective. Topics covered include: fundamentals of simulation / gaming, user interface design, human computer interaction, input/output paradigms, and an overview of simulation/game design process. Lab activities are designed to foster critical thinking and problem solving skills through the development of an understanding of the development process as well as interactive programming techniques through the creation of working interactive programs in a high-level programming language.- Introduction to the rigorous field of interactive simulation and gaming. Learn about the major components of modern simulations and game from both a design perspective and a technical perspective. Topics include fundamentals of simulation/gaming, user interface design, human computer interaction, input/output paradigms, and an overview of simulation/games design process. Lab activities are designed to foster critical thinking and problem-solving skills through the development of an understanding of the development process as well as interactive programming techniques through the creation of working interactive programs in a high-level programming language. ONLINE VERSION.
- aholbrook: Andrew Andrew Holbrook
- aholbrook: aholbrook aholbrook
This class is a continuation of ETGG 1801 and is intended to further develop the students' understanding of the simulation/gaming production and implementation process. Class activities are focused upon understanding of more advanced concepts and implementation techniques central to the game and simulation development process. Lab activities are focused upon the writing of simple, yet complete, interactive programs in a high-level programming language.- This class is a continuation of ETGG 1801 and is intended to further develop the students' understanding of the simulation/gaming production and implementation process. Class activities are focused upon understanding of more advanced concepts and implementation techniques central to the game and simulation development process. Lab activities are focused upon the writing of simple, yet complete, interactive programs in a high-level programming language.
- Introduces students to concepts of 3D graphics, 3D modeling, and the mathematics necessary for 3D programming. Topics include 3D model generation and texture generation, 3D trigonometric operations, 3D vector motion, and matrix transformations in 3-space. Lab activities focus on creating textures and models and learning the mathematical principles that underly the computer graphics field.
