• Two-semester sequence that puts into practice all of the information and knowledge gained in the previous courses.  In this sequence, students first identify, then build, the necessary components for a full working 3D simulation/game engine.  Lab activities focus on investigating existing 3D engines and then designing and implementing simple simulations/games on a modern 3D engine.
  • Continuation of ETGG3801. Classroom and lab activities focus on the creation of a custom programmed 3D engine that encompasses advanced 3D engine features such as physics, modeling, special effects, sound effects, and advanced I/O and interface routines.