ETGG3801 Realtime Interactive Programming I
(ETGG3801)
This course allows guest users to enterTwo-semester sequence that puts into practice all of the information and knowledge gained in the previous courses. In this sequence, students first identify, then build, the necessary components for a full working 3D simulation/game engine. Lab activities focus on investigating existing 3D engines and then designing and implementing simple simulations/games on a modern 3D engine.
- Faculty: Jason's Jason's 2nd Test
- Faculty: Jason Witherell