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ETGG 1801 Game Programming Foundations I (Witherell)

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  • section 6 : sequences

section 6 : sequences

    • 01_scrolling_starfield.py01_scrolling_starfield.py
    • 01-intro.mp301-intro.mp3
    • 02_bullets_v01.py02_bullets_v01.py
    • 03_hit_detection.py03_hit_detection.py
    • 03b_hit_detection.py03b_hit_detection.py
    • 04_python_sounds.py04_python_sounds.py
    • bell.WAVbell.WAV
    • bullet_orig.wavbullet_orig.wav
    • bullet.wavbullet.wav
    • bullet1.wavbullet1.wav
    • bullet2.WAVbullet2.WAV
    • bullet3.WAVbullet3.WAV
    • laser.wavlaser.wav
    • ouch1.wavouch1.wav
    • ouch2.wavouch2.wav
    • train.wavtrain.wav
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          • Foldersection 1 : basic python

          • Foldersection 2 : expressions and variables

          • Foldersection 3 : importing and basic pygame

          • Foldersection 4 : while and if

          • Foldersection 5 : game loop and input-handling

          • Foldersection 6 : sequences

          • Foldersection 7 : functions

          • Foldersection 8: object-oriented programming

          • Foldersection 9: trig

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1801_01fa17